Search: “extreme

50 results found

Extreme Upper Body SubmissionSub-FamilySubmission

The Extreme Upper Body Submission targets unconventional upper body joints including the wrist, fingers, and shoulder in configurations not commonly seen in sport grappling. [1]

Bent-Body Side KickSub-FamilyStrike

The Bent-Body Side Kick uses an exaggerated lateral body lean away from the target, bending at the waist toward the ground on the non-kicking side, to extend the effective reach of the side kick by ap...

Drop Hooking Back KickSub-FamilyStrike

The Drop Hooking Back Kick combines a body drop with a back kick that hooks at the end, creating a sweeping attack from ground level. [1] The combination of the drop and the hook creates a wide, unpre...

Switch Front KickSub-FamilyStrike

The Switch Front Kick is a front kick executed after a rapid switch of the legs, delivering what is effectively a rear-leg-power kick from the front-leg position. [1] From fighting stance, a small hop...

Hand-on-the-Floor Hook KickSub-FamilyStrike

The Hand-on-the-Floor Hook Kick uses one hand on the ground for support and balance while delivering a hook kick. [1] The hand support allows the practitioner to kick from an extremely low position wi...

Bent-Body Long Roundhouse KickSub-FamilyStrike

The Bent-Body Long Roundhouse Kick uses extreme lateral body lean to maximise reach at the cost of balance. [1] By bending the torso away from the kicking leg, the practitioner extends the effective r...

Krav Maga StrikefamilyStrike

The Krav Maga Strike family covers striking techniques from the Israeli self-defence system designed specifically for real-world combat situations — emphasising maximum damage through gross motor move...

Kung Fu StrikefamilyStrike

The Kung Fu Strike family within the Punch group covers fist-based striking techniques from Chinese martial arts (kung fu/wushu) systems, which have developed an extraordinarily diverse array of punch...

Leg LockfamilySubmission

The Leg Lock family encompasses all joint lock submissions targeting the hip, knee, or ankle joints of the lower extremity — including heel hooks, kneebars, toe holds, calf slicers, and straight ankle...

MountgroupPosition

The mount is the most dominant ground position in grappling, where one fighter sits astride the opponent's torso with knees planted on either side, applying gravitational pressure and controlling the ...

Standard Russian Tie PositiongenusClinch

The Standard Russian Tie Position is the genus-level execution of the classical two-on-one grip where the attacker secures the opponent's wrist with the far hand, grips the tricep with the near hand, ...

Georgian Rear Belt GripgenusClinch

The Georgian Rear Belt Grip is a signature gripping configuration from Georgian judo and wrestling where the attacker reaches deep behind the opponent to grip the back of the belt with one hand while ...

Standard Pistol GripSub-FamilyClinch

The Standard Pistol Grip subfamily executes the fundamental pistol grip where four fingers are inserted into the sleeve opening and the hand closes into a fist, locking onto the fabric at the wrist en...

Standard Pistol Grip PositiongenusClinch

The Standard Pistol Grip Position executes the fundamental pistol grip with fingers inserted into the sleeve opening at the wrist, hand closed into a fist with thumb pressing against the index finger....

Single Collar TieSub-FamilyClinch

The Single Collar Tie subfamily covers clinch positions where one hand grips behind the opponent's neck while the other hand is free to work — gripping the arm, controlling the wrist, or preparing for...

Standard Hip SitgenusDefence

The Standard Hip Sit drops the hips sharply downward and backward when the opponent initiates a takedown, lowering the centre of gravity below the attacker's grip while widening the base for stability...

Weapon DefencegroupDefence

The Weapon Defence group encompasses defensive techniques against armed attacks, including knife defence, gun defence, and stick/baton defence. [1] Weapon defence is the most serious self-defence scen...

Gun DefencefamilyDefence

The Gun Defence family covers defensive techniques against firearm threats, including disarms and redirections at close range. [1] Gun defence is the most extreme self-defence scenario and should only...

Knife DefencefamilyDefence

The Knife Defence family covers defensive techniques against edged weapon attacks, including slashing and stabbing attacks with knives, blades, and other edged weapons. [1] Knife defence is extremely ...

Running EscapegenusEscape and Reversal

The Running Escape uses a continuous, rapid shrimping motion that mimics a running movement to create maximum distance from the opponent and recover guard. [1] The defender performs rapid alternating ...

RNC EscapeSub-FamilyEscape and Reversal

The RNC Escape subfamily covers techniques for escaping the rear naked choke (hadaka-jime), the most dangerous and highest-finishing submission in grappling and MMA. [1] RNC escapes must be initiated ...

X-Guard SweepSub-FamilyEscape and Reversal

The X-Guard Sweep subfamily covers sweeps from the X-guard position, a highly effective butterfly guard derivative where the guard player places both legs between the opponent's legs in an X-configura...

Standard Electric ChairgenusEscape and Reversal

The Standard Electric Chair executes the sweep by securing the lockdown on the opponent's trapped leg, obtaining an underhook, then driving upward and outward with the underhook while extending the lo...

Back ControlfamilyPosition

The Back Control family covers the various methods of controlling an opponent from behind, using combinations of hooks, body triangles, and upper body grips. [1] Back control is defined by having the ...

Crucifix Back ControlSub-FamilyPosition

The Crucifix Back Control subfamily covers the extreme back control position where the controlling fighter traps both of the opponent's arms — one arm with the legs and the other with the arms — leavi...

Leg Ride ControlfamilyPosition

The Leg Ride Control family covers the technique of using the legs to ride and control the opponent from behind — a wrestling-based control system where the top wrestler threads one or both legs betwe...

Standard Prone Rear MountgenusPosition

The prone rear mount (belly-down back mount) is a back control variant where the opponent is flattened face-down (prone) on the mat while the attacker maintains back mount with hooks in from on top. [...

Leg Drag PassfamilyPosition

The Leg Drag Pass family covers the technique of gripping one of the opponent's legs and dragging it across their body to clear the passing lane — one of the most dominant and controlling guard passes...

Standard Stack PassgenusPosition

The stack pass is a fundamental pressure-based guard pass where the passer places the opponent's legs on their shoulders, rises onto their toes, and drives forward to fold the opponent in half — stack...

Lockdown SystemSub-FamilyPosition

The Lockdown System is a 10th Planet Jiu-Jitsu half guard control method where the bottom player crosses their feet in a figure-four lock over the opponent's trapped leg, creating an extremely powerfu...

Lockdown Half GuardgenusPosition

The Lockdown Half Guard uses a double-leg interlock (lockdown) on the opponent's trapped leg — both of the guard player's legs wrap around the opponent's leg in a figure-four configuration. [1] The lo...

Inside SankakuSub-FamilyPosition

Inside Sankaku (also called the Saddle, Honey Hole, or Game Over position) is the most dominant leg entanglement position in modern grappling — a configuration where the attacker's legs form a triangl...

Standard Knee KnotgenusPosition

The knee knot is a leg entanglement control position originating from sambo where the attacker intertwines their legs around the opponent's trapped leg — placing one leg over the opponent's hip (knee ...

Double Lasso GuardgenusPosition

The Double Lasso Guard uses the lasso wrap on both sides — both legs threaded over and through the opponent's arms — creating a symmetrical control that severely restricts the opponent's ability to us...

Rubber GuardfamilyPosition

The Rubber Guard family covers the guard system developed by Eddie Bravo that uses extreme leg flexibility to control the opponent's posture from the guard by pulling the shin over the opponent's shou...

Standard Worm GuardSub-FamilyPosition

The Standard Worm Guard subfamily covers the basic worm guard configuration where the guard player extracts the opponent's lapel, threads it between the opponent's legs, and grips it from the other si...

X-GuardfamilyPosition

The X-Guard family covers the guard position where the guard player places both legs between the opponent's legs in an X-configuration, with one hook behind the knee and one on the hip, creating a pow...

Kesa GatameSub-FamilyPosition

The Kesa Gatame subfamily covers the scarf hold variation of side control, where the controlling fighter wraps one arm around the opponent's head and the other controls the near arm, with the hips tur...

Tight TurtleSub-FamilyPosition

The Tight Turtle subfamily covers the defensive turtle variation where the fighter compresses the body as much as possible, tucking the elbows to the knees, chin to chest, and hips low, creating the s...

Sok NgadSub-FamilyStrike

Sok Ngad (the Uppercut Elbow) drives the point of the elbow vertically upward into the opponent's chin from below, combining the knockout mechanics of a boxing uppercut with the devastating hardness o...

Spinning ElbowfamilyStrike

The Spinning Elbow family comprises elbow strikes delivered with a full rotational turn of the body, where the striker pivots 180 to 360 degrees to build centripetal force before impacting the target ...

Rear HeadbuttfamilyStrike

The Rear Headbutt family covers headbutt strikes directed backward, where the striker drives the back of the skull (the occipital bone) into the face of an opponent positioned behind them. [1] The rea...

KickgroupStrike

The Kick group encompasses all striking techniques delivered with the leg — using the foot, shin, heel, or knee of the extended leg — to attack an opponent at various ranges and heights. [1] Kicks are...

360 Spin Crescent KickSub-FamilyStrike

The 360 Spin Crescent Kick completes a full 360-degree body rotation before delivering the crescent kick, generating maximum centrifugal force through the longest possible spinning path — the entire b...

Heel Roundhouse KickSub-FamilyStrike

The Heel Roundhouse Kick is a roundhouse kick variant that strikes with the heel instead of the shin or instep, concentrating the kick's circular force onto a small, hard, bony surface for maximum pen...

Spinning Hook KickgenusStrike

The Spinning Hook Kick is a rotational kick where the fighter spins 180 degrees or more and delivers a hooking kick to the opponent's head, striking with the heel as the leg retracts through a curved ...

Kakuto UchiSub-FamilyStrike

Kakuto Uchi is a karate open-hand strike that uses the back of the bent wrist as the striking surface — the hand bends sharply downward at the wrist, exposing the bony prominence of the dorsal wrist (...

Koken UchiSub-FamilyStrike

Koken Uchi is a strike using the top of the bent wrist (koken/kakuto) — the wrist is bent sharply backward and the bony top of the wrist joint is driven into the target. [1] This unusual striking surf...

Phoenix Eye FistSub-FamilyStrike

The Phoenix Eye Fist is a Chinese martial arts striking technique where the index finger knuckle is extended beyond the other knuckles to form a single protruding point, creating a concentrated striki...

Electric Chair SubmissionSub-FamilySubmission

The Electric Chair Submission is a groin and inner-thigh hyperextension applied from the lockdown half guard position, where the attacker elevates the opponent's trapped leg upward and outward while s...