Search: “super”
32 results found
The fundamental superman punch executed by lifting the rear knee as if throwing a kick, then driving the rear hand forward as a straight punch while pulling the kicking leg back for counter-momentum.
The classic superman punch involving a rear knee feint, a hop or leap forward, and a simultaneous rear-hand straight punch delivered while the body is in the air.
Super Stomp is an elevated variant of The Stomp Position that creates additional downward pressure and opens transitions to back takes. [1]
An explosive lunging punch where the fighter fakes a kick to lift off the ground and throws a straight or overhand punch while airborne, using the momentum of the entire body.
The Fundamental Punch family covers punching techniques that span multiple martial arts traditions beyond Western boxing — including backfists, hammer fists, spinning backfists, and superman punches t...
The Bent-Body Side Kick uses an exaggerated lateral body lean away from the target, bending at the waist toward the ground on the non-kicking side, to extend the effective reach of the side kick by ap...
The High Front Body Lock positions the locked grip high on the opponent's torso, around the upper back or ribcage area, with the attacker's arms encircling above the opponent's waist. [1] The high gri...
The Outside Defence Against Straight Punch is the complementary pair to the Inside Defence, deflecting an incoming straight punch from the OUTSIDE line — the hand moves from the defender's centreline ...
The Evasion-Distance Management group encompasses all defensive techniques that avoid offensive attacks by moving the body or head out of the attack's path, or by controlling the distance between figh...
The Footwork Defence family covers all defensive techniques that use foot and body movement to evade attacks, reposition, or create distance from the opponent. [1] Footwork defence is the foundation o...
The Angle Off subfamily covers defensive footwork techniques where the fighter steps to the side at an angle rather than retreating straight backward, simultaneously avoiding the attack and creating a...
The Standard Switch executes the wrestling escape from turtle by sitting the hips to one side while simultaneously switching the direction of the body, using the hip motion and direction change to bre...
The Body Triangle Back Control subfamily covers back control positions where the controlling fighter locks the legs in a figure-four configuration around the opponent's torso instead of using standard...
The Open Guard family covers all guard positions where the guard player's legs are not closed around the opponent, instead using feet on hips, hooks, or grip-and-foot combinations to maintain guard co...
The Long Range subfamily covers the fighting distance where fighters are beyond punching range, requiring kicks, long jabs, or forward movement to close distance. [1] Long range is the distance where ...
The Mid Range subfamily covers the fighting distance where both fighters are within punching range — the distance where straight punches (jab, cross) and front kicks can land. [1] Mid range is the mos...
The high-elbow guillotine from closed guard — often called the Marcelotine when applied from guard — positions the choking elbow high above the opponent's back, creating a steep downward angle of the ...
Spine compression locks from the clinch apply axial or lateral compression to the spinal column while standing in a clinch position. [1,2] The attacker uses body lock, overhook, or head control to fol...
The figure-four wrist lock from seated guard is a flexion submission where the attacker uses a figure-four grip configuration to isolate and bend the opponent's wrist from a bottom guard or seated pos...
Nerve locks are submission techniques that apply focused pressure directly to nerve bundles or pressure points, causing acute pain without necessarily threatening joint, vascular, or respiratory integ...
Lower limb nerve locks target the nerve pathways of the legs — primarily the peroneal nerve (running along the outside of the knee), the sciatic nerve (posterior thigh), and the tibial nerve (behind t...
The Jean Jacques Sweep is a half guard sweep from the 10th Planet Jiu-Jitsu system, executed from the lockdown position by establishing a deep underhook, elevating the opponent using a hip-whip motion...
Standard Pancake is the conventional execution in which the wrestler secures a headlock or front headlock, drives forward and downward with their chest pressure and arm control, and flattens the oppon...
The Polearm group encompasses all fighting techniques using long-shafted weapons — typically ranging from five to twelve feet in length — that combine reach advantage with the leverage provided by a l...
The Sojutsu (Spear) family covers Japanese spear fighting techniques using the yari, a straight-bladed spear that became the dominant battlefield weapon of the Sengoku period (1467-1615), surpassing t...
Counter striking is the art of using the opponent's attack as an opportunity to land your own strike — exploiting the openings created when an opponent commits to an offensive action, using timing rat...
Ōji Waza (counter techniques) are defensive-offensive tactics in kendō where the defender responds to the opponent's attack with a parry, block, or evasion followed by an immediate counter-strike, inc...
The Movement Defence family covers body movement techniques that avoid strikes through head movement, torso displacement, and body angles rather than blocking — the most sophisticated and energy-effic...
The S-Mount Armbar is executed from the S-mount position (a high mount with one leg hooked under the opponent's shoulder), providing superior control for the armbar finish. [1] The S-mount eliminates ...
The Bind is a blade taking action where the fencer uses forte-to-foible leverage to carry the opponent's blade from one line to another, typically from a high line to a low line diagonally. [1] The bi...
The clinch encompasses all standing grappling techniques performed at close range where both fighters have gripping contact — the critical transitional zone between striking distance and the ground. [...
The Clinch Control family covers techniques for establishing and maintaining dominant control positions in the clinch — the grip configurations, body positions, and pummeling strategies that determine...