Search: “half”
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The D'Arce choke applied from the top half-guard position, where the attacker threads the arm under the bottom player's neck while they attempt to underhook or recover guard. This entry capitalises on...
The Half-Pivot Hook Kick uses only a 90-degree pivot rather than the standard hook kick's full 180-degree turn, enabling significantly faster delivery at closer range at the cost of reduced power. [1]...
The guillotine choke from top half-guard is applied when the top player wraps the bottom player's neck in a guillotine grip while the bottom player retains a half-guard. [1,2] The top player typically...
The power guillotine from top half guard is a high-pressure variant where the attacker applies a guillotine choke while maintaining top position in half guard, using full body weight and hip pressure ...
The Gable-Grip D'Arce from top half guard uses a palm-to-palm Gable grip (instead of the standard figure-four/RNC grip) to finish the D'Arce choke — providing a different compression angle and grip se...
The cradle neck crank from top half-guard is applied when the top player locks a cradle from the half-guard position by reaching around the opponent's head with one arm and under the near-side leg wit...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
The Standard Halberd-Pollaxe subfamily covers the fundamental techniques of European hafted polearm combat as described in the historical fight books: guards (posta), strikes with both the axe head an...
The Half Guard Sweep family covers all sweeping (reversal) techniques executed from the half guard position — where the bottom player controls one of the opponent's legs between their own legs and use...
The Standard Half Guard subfamily covers the basic half guard configurations where the guard player controls one of the opponent's legs between theirs from a side-lying or flat-on-back position. [1] T...
The Underhook Half Guard positions the guard player with a deep underhook on the opponent's far arm while maintaining half guard leg control, creating the most offensively oriented half guard configur...
The Deep Half Sweep subfamily covers sweeps from the deep half guard, an advanced half guard variation where the guard player dives deep underneath the opponent, positioning their body entirely beneat...
The Turtle To Half Guard subfamily covers the specific transition from turtle to half guard, where the turtled fighter sits through to one hip while capturing one of the opponent's legs in a half guar...
The Half Guard family covers the guard position where the bottom fighter controls one of the opponent's legs between theirs while the opponent has passed the other leg to achieve a partial guard pass....
The Half Guard Recovery subfamily covers techniques for establishing half guard — trapping one of the opponent's legs between the defender's legs — when full guard recovery is not possible. [1] Half g...
The Standard Half Guard Recovery executes the fundamental technique of catching one of the opponent's legs with both legs during a guard pass, typically by threading the inside leg between the opponen...
The Standard Deep Half establishes the deep half guard with the guard player fully underneath the opponent, one arm hugging the controlled leg, head positioned under the opponent's hip, with the body ...
The Deep Half Guard subfamily covers the advanced half guard variation where the guard player dives deep underneath the opponent, positioning the body entirely beneath the opponent's hips with the hea...
The Standard Turtle To Half Guard executes the transition by sitting the hips to one side, threading the inside leg between the opponent's legs to hook one leg, and establishing half guard with an imm...
A no-gi variation of the arm triangle choke applied from half guard. The attacker threads their arm under the opponent’s head and traps the far arm, then uses shoulder pressure, chest connection, and ...
The Knee Shield Half Guard positions the guard player's top knee across the opponent's chest or midsection as a frame while maintaining half guard leg control on the bottom. [1] The knee shield create...
The Standard Shrimp To Half Guard escapes mount by hip escaping to one side and inserting the bottom knee between the fighters, catching the opponent's leg to establish half guard. [1] The defender fr...
The Half Upa is a variation of the trap and roll where the defender traps only the opponent's arm (without trapping the foot) and bridges to create enough disruption to transition to a shrimp or regua...
The Lockdown Half Guard uses a double-leg interlock (lockdown) on the opponent's trapped leg — both of the guard player's legs wrap around the opponent's leg in a figure-four configuration. [1] The lo...
The Waiter Deep Half positions the guard player in deep half guard with the free leg extended upward to hook the opponent's far leg — holding it like a waiter holding a tray — creating a sweeping plat...
The Half Stack Pass combines stacking pressure with half guard passing, using the opponent's folded position to create space to extract the trapped leg. [1]
The Half Mount Pass transitions from half mount (where the passer has nearly passed but one leg is still trapped) to full mount or side control. [1] Ribeiro demonstrates the knee-cross variation. [1]
The Grinding Elbow from Half Guard is a short-range elbow strike delivered while in the top half guard position, grinding the point of the elbow into the opponent's face or temple. [1]
The Half Guard Lockdown is a control position from bottom half guard where the bottom player figure-fours their legs around the opponent's trapped leg, creating a powerful sweep and submission platfor...
The Nelson neck crank uses a half-nelson or full-nelson position to drive the opponent's chin toward their chest (flexion) or force the head sideways, creating cervical spine pressure. [1,2] In the fu...
The Straight Leg Roundhouse Kick is delivered with the kicking leg kept straight (or nearly straight) throughout the entire circular arc, relying entirely on hip rotation for power rather than the typ...
The near-side cradle from top half guard hooks the opponent's near leg — the leg on the same side as the attacker's head — and connects it to the head through a clasped grip, folding the opponent late...
The Fifty-Fifty Clinch subfamily describes the specific over-under configuration where neither fighter has a clear positional advantage — each has one underhook and one overhook, creating a balanced o...
Fundamental knife throwing technique using either full-rotation or no-spin release to achieve point-first impact at the target distance.
The one-wing collar choke combines an underhook through the opponent's armpit ('wing' control) with a cross-collar grip on the opposite side to create an asymmetric strangle from back control or mount...
Single wing lapel chokes use one arm threaded under the opponent's armpit (creating a 'wing' control) while the other hand grips the collar to apply a strangle from back control. [1,2] The one-wing co...
Stoner control is a half-guard control position from the 10th Planet lockdown system where the guard player triangles their legs around the opponent's trapped leg and swims an arm underneath the oppon...
The nelson neck crank from turtle is applied against a turtled opponent by the attacker threading a half-nelson or full-nelson grip behind the opponent's neck and cranking the head forward while maint...
The Double Shift Punch is a footwork-punch combination where the boxer switches stance mid-combination by stepping the rear foot forward past the lead foot, allowing power punches from both sides in r...
Fundamental quarterstaff technique combining half-staff grip, overhead strikes, low sweeps, and thrust-based attacks.
The Grappling at the Sword (Ringen am Schwert) subfamily covers the close-quarters wrestling techniques performed while both combatants retain their longswords, a distinctive feature of German HEMA th...
The nelson neck crank from front headlock is applied by threading one or both hands behind the opponent's neck from the front headlock position and driving the head downward into cervical flexion whil...
Fundamental spike-shuriken throwing technique using a no-spin (direct) or half-spin release for point-first impact at short to medium range.
The Run The Pipe finish completes the single leg by driving laterally in a circular arc while maintaining control of the captured leg, forcing the opponent to hop until they lose balance. [1] The atta...
The Standard Ringen am Schwert technique encompasses the fundamental grappling actions at sword range: the pommel strike (Mordschlag), crossguard hooks, half-swording transitions, and disarms executed...
Terza (third guard) positions the hand with the palm facing to the right (half-supinated), the blade extended along the centreline to threaten the opponent's chest or face. [1] Terza is the most neutr...
The Halberd-Pollaxe (HEMA) family covers the fighting techniques of European hafted polearms — the pollaxe (a long-handled weapon combining an axe head, hammer, and spike) and the halberd (combining a...
Straight, spike-shaped throwing blades propelled with a direct-throw or half-spin technique for penetrating impact.
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The Old School Sweep subfamily covers the classic half guard underhook sweep where the guard player obtains an underhook, comes up to the knees, and drives the opponent over using the underhook levera...