Search: “Ashi Garami”
29 results found
The Leg Entanglement (Ashi Garami) family covers the system of leg-on-leg control positions that serve as the platform for all modern leg lock attacks — the positional hierarchy that revolutionised su...
The Single Leg X-Guard subfamily covers the guard variation where the guard player hooks both legs on the outside of one of the opponent's legs — one foot on the hip and one behind the knee — controll...
The Leg Lock Entry family covers techniques for entering leg entanglement positions (ashi garami) from standing — primarily through rolling entries, sit-outs, and guard-pull-to-leg-lock transitions th...
The Toe Hold is a foot lock submission that attacks the ankle and foot by gripping the opponent's toes/ball of foot and rotating the foot outward (or inward) using a figure-four grip — creating torsio...
The Reaping Heel Hook covers heel hook attacks applied with a 'reaping' leg configuration — where the attacker's outside leg crosses over the opponent's hip line, creating additional rotational contro...
The omoplata is a shoulder lock applied from guard using the legs to isolate and torque the opponent's arm, forcing internal rotation of the glenohumeral joint beyond its normal range. The attacker sw...
The Leg Lock family encompasses all joint lock submissions targeting the hip, knee, or ankle joints of the lower extremity — including heel hooks, kneebars, toe holds, calf slicers, and straight ankle...
The Inside Heel Hook Entry covers the specific pathways used to enter inside sankaku (saddle) ashi garami for the inside heel hook — the most dangerous submission in modern grappling. [1] Entries incl...
The Backstep Pass is a guard passing technique where the passer steps backward and away from the guard player's legs, pivoting to pass from the back angle rather than driving forward through the guard...
The Knee Knot is a leg entanglement position where the attacker's legs create a complex knot-like configuration around the opponent's knee — a controlling position primarily used for kneebar attacks a...
The Imanari roll is a rolling entry into leg entanglement positions, developed by Japanese MMA fighter Masakazu Imanari around 1998-1999. [1] The attacker grips the opponent's ankle, drops onto their ...
Rolling Entry takedowns are techniques where the attacker uses a forward or lateral roll to rapidly close distance and enter into leg entanglements, takedowns, or submission positions — sacrificing st...
The Leg Pummeling Defence subfamily covers defensive techniques where the defender systematically frees their legs from the opponent's entanglement, working to remove the legs from positions that expo...
The Heel Hook Escape subfamily covers techniques for escaping the heel hook, one of the most dangerous submissions in grappling due to its ability to cause catastrophic knee ligament damage with minim...
The X-Guard Sweep subfamily covers sweeps from the X-guard position, a highly effective butterfly guard derivative where the guard player places both legs between the opponent's legs in an X-configura...
The inside sankaku (honey hole/saddle) is the apex control position in the modern leg lock hierarchy, where the attacker forms a triangle configuration with their legs inside the opponent's trapped le...
The Standard Single Leg X establishes the basic SLX position with one foot on the opponent's hip and the other foot behind the knee of the same leg, both from the outside, with hands controlling the a...
The Imanari Roll is a rolling leg lock entry named after Japanese MMA fighter Masakazu Imanari — a forward shoulder roll from standing that threads the legs around the opponent's lead leg, landing dir...
The Omoplata (Portuguese for 'shoulder blade') is a shoulder lock submission applied from the guard where the attacker uses their legs to isolate the opponent's arm and rotate the shoulder beyond its ...
Hiza Garami is a knee lock technique in judo and jujutsu that attacks the knee joint by entangling the opponent's leg and applying rotational or hyperextension force. [1] The attacker controls the opp...
Tony Montana is a 10th Planet leg lock attacking position for inside heel hook entries, reached from positions like 50/50 or outside ashi garami by 'zombieing' one leg over to transition and attack. [...
Game Over is a 10th Planet leg lock finishing position corresponding to what the Danaher system calls 'inside ashi garami' — a reaping heel hook position where the attacker reaps the opponent's leg to...
The kneebar is a joint lock that hyperextends the knee by isolating the opponent's leg and using the hips as a fulcrum against the knee joint, similar to how an armbar uses the hips against the elbow....
Ankle locks from prone control (ashi-garami position) are applied when the attacker controls the opponent's leg while both fighters are on the ground, typically with the attacker lying on their back a...
Heel hooks are among the most powerful and dangerous joint lock submissions in grappling, attacking the knee's rotational ligaments (ACL, MCL, LCL, meniscus) by controlling the heel and twisting the l...
Inside Sankaku (also called the Saddle, Honey Hole, or Game Over position) is the most dominant leg entanglement position in modern grappling — a configuration where the attacker's legs form a triangl...
The toe hold is a leg lock that applies combined plantarflexion and inversion to the ankle complex using a figure-four grip configuration. The attacker isolates the opponent's foot and twists it downw...
The Ankle Lock Escape subfamily covers techniques for escaping the straight ankle lock (ashi-gatame), where the attacker hyperextends the ankle joint by controlling the foot against the wrist or forea...
Ankle locks are submissions that attack the ankle joint — primarily by hyperextending the talocrural joint (straight ankle lock) or rotating the subtalar joint (toe hold). [1,3] The straight ankle loc...