Search: “lateral choke”
20 results found
The Loco Plata is a variant of the Go-Go Plata (Gogoplata) that attacks the opponent's throat with the shin from a modified angle, using a lateral or diagonal shin placement rather than the standard d...
The headscissors from side control is applied by the top player who isolates the opponent's head and threads the legs around the neck while transitioning from a side control pin. [1,2] The attacker ty...
The side headscissors applies the leg-based head squeeze from side control, where the attacker is positioned perpendicular to the supine opponent. [1] The attacker captures the opponent's head between...
The side triangle from side control applies the triangle choke while maintaining the perpendicular side control position, with the legs wrapping around the opponent's head and arm from a lateral angle...
Neck crank chokes are hybrid submissions that combine cervical spine manipulation with vascular or airway restriction. [4] Unlike pure chokes (which target blood/air) or pure cranks (which target the ...
A head-and-arm choke variation applied from side control. The attacker traps the opponent’s far arm across their neck while lowering the shoulder and chest beside the head, applying strong lateral com...
The anaconda choke from front headlock with sit-through finish uses a sit-through motion to transition the attacker from a sprawl or kneeling position to a seated position beside the opponent, tighten...
The RNC Shoulder Walk Escape uses a walking motion on the shoulders to slide the body downward and out of the attacker's back control while defending the choke. [1] The defender plants the shoulders o...
The anaconda choke from front headlock is applied by threading the attacking arm under the opponent's far-side arm and across the near side of the neck, then locking a figure-four grip and performing ...
The twister is a cervical rotation crank that applies extreme lateral rotation and flexion to the spine by trapping the opponent's legs (via a lockdown or leg entanglement) while cranking the head in ...
The head-and-arm choke subfamily encompasses all arm triangle variations where the attacker traps the opponent’s head and one arm together, using the trapped arm as a wedge against one carotid artery ...
The crossface cradle from side control combines a crossface forearm drive with a cradle leg hook to fold the opponent in half, generating extreme cervical flexion stress. [1] The attacker drives the c...
The Headlock Control subfamily covers clinch positions where the attacker wraps one arm around the opponent's head while controlling the arm on the same side, creating a secured head-and-arm clamp. [1...
The jaw pry face crank from rear mount uses the fingers or hands to pry the opponent's jaw open and to the side, creating cervical rotation stress and intense mandibular pain. [1] From rear mount, the...
The crossface face crank from crucifix uses the crossface forearm to drive across the opponent's face while the crucifix position traps both arms, preventing any defensive action. [1] The attacker con...
The wrestling-entry twister accesses the twister submission through a traditional wrestling back ride transition rather than the truck position commonly associated with 10th Planet Jiu-Jitsu. [1] The ...
The Jiu-Claw is a 10th Planet Jiu-Jitsu submission from rubber guard where the attacker grips the opponent's face with an open-hand claw grip while the legs control posture, creating a combination fac...
Zombie is an advanced rubber guard control position within the 10th Planet Jiu-Jitsu system where the attacker maintains an overhook on the opponent's arm while threading one leg across the opponent's...
Cervical rotation cranks twist the head laterally, applying torsional force to the cervical vertebrae. [1,2] The twister is the most well-known example: from back control, the attacker traps a leg, co...
The near-side cradle from top half guard hooks the opponent's near leg — the leg on the same side as the attacker's head — and connects it to the head through a clasped grip, folding the opponent late...