Search: “high”
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The Marcelotine (High-Elbow Guillotine from Standing Snap-Down) is the most devastating guillotine choke variation — developed and perfected by Marcelo Garcia, where the choking arm secures the head w...
The High Crotch Single Leg subfamily attacks the opponent's leg at the highest point — the inner thigh or hip crease — by driving the head to the inside and reaching deep between the legs. [1] The hig...
The high-elbow guillotine from closed guard — often called the Marcelotine when applied from guard — positions the choking elbow high above the opponent's back, creating a steep downward angle of the ...
The high-elbow guillotine from front headlock sprawl applies the elevated elbow guillotine mechanics while maintaining the dominant sprawl position. [1] After sprawling on a takedown attempt, the atta...
The Lift High Crotch is a genus where the attacker, having secured the high crotch position with head on the inside and arm deep between the legs, finishes by explosively lifting the opponent off the ...
The Standard High Crotch executes the fundamental high crotch single leg entry and finish where the attacker shoots a penetration step to the inside, drives the head to the inner thigh, and wraps the ...
The 360 Spin Crescent Kick completes a full 360-degree body rotation before delivering the crescent kick, generating maximum centrifugal force through the longest possible spinning path — the entire b...
The Suplex is the family of wrestling throws in which the attacker secures a body lock or waist grip, lifts the opponent off the ground using hip and back extension, and arches backward to slam the op...
The Standard High Crotch Russian Tie executes the fundamental high crotch entry from the two-on-one position, where the attacker maintains the Russian tie grip high on the opponent's arm while steppin...
The High Crotch Russian Tie subfamily covers the variation of the two-on-one position where the controlling grip is positioned high on the opponent's arm near the shoulder, with the attacker's body cl...
The Tornado Kick is a dramatic spinning kick where the fighter uses a full 360-degree rotation with a jumping component, chambering the non-kicking leg in a sweeping motion to build rotational momentu...
The High Mount subfamily covers the mount variation where the top fighter slides the hips up toward the opponent's chest or shoulders, creating a higher mounting position that increases submission acc...
The Wrestling Throw group encompasses the high-amplitude throwing techniques characteristic of Greco-Roman wrestling, freestyle wrestling, and their derivatives as applied in combat sports. [1,2] Unli...
The Foot Stomp is a close-range stomping strike delivered onto the top of the opponent's foot, typically executed from the clinch position against the cage in MMA, used to create pain, disrupt the opp...
The Standard High Kick is the fundamental roundhouse kick delivered to head height, where the kicker rotates the hips and drives the shin or instep into the opponent's temple, jaw, or neck. [1] The te...
This is the most complex kick variant: a spinning, dropping, downward-arcing high hook kick that combines multiple directional changes in a single technique. [1] It requires elite-level body control a...
The Sixte Parry (6th parry) defends the high outside line by moving the blade to the outside (right side for a right-handed fencer), with the hand in supination (palm up) and the point slightly higher...
The Flying Kick family encompasses all kicking techniques delivered while the attacker is airborne, having leapt off the ground before executing the kick in midair. [1] Flying kicks sacrifice the stab...
The Standard Flow Drill establishes the basic continuous partner drill in doble baston, where both practitioners cycle through a set pattern of alternating high and low strikes with corresponding bloc...
Lateral Drop is a family of wrestling throws in which the attacker secures an upper-body clinch — typically a body lock or over-under position — and falls laterally to one side while arching to lift a...
The Kick Catch Parry subfamily covers defensive techniques where the fighter catches an incoming kick by grabbing the kicking leg, simultaneously defending against the strike and trapping the opponent...
Sacrifice throws (sutemi waza) are techniques where the thrower deliberately falls to the ground while executing the throw, using their own bodyweight, falling momentum, and the element of surprise to...
The Go-Go Plata (Gogoplata) is an unorthodox submission that uses the shin bone pressed across the opponent's trachea while the hands pull the head downward into the shin, creating a windpipe compress...
Rolling Entry takedowns are techniques where the attacker uses a forward or lateral roll to rapidly close distance and enter into leg entanglements, takedowns, or submission positions — sacrificing st...
The Counter-Attack Takedown Defence family covers defensive techniques that defend against takedowns by attacking the opponent during their takedown attempt, using the takedown entry's vulnerabilities...
The Head Kick subfamily covers roundhouse kicks aimed above the shoulders, targeting the opponent's jaw, temple, or neck — areas where impact produces the highest probability of knockout due to the ro...
The Wrestling Takedown family covers takedown techniques originating from competitive wrestling — freestyle, Greco-Roman, and folkstyle — the most battle-tested and highest-percentage takedown system ...
The High Closed Guard positions the guard player's legs high on the opponent's back, with the ankles crossed near the shoulder blades rather than around the waist. [1] The high guard breaks the oppone...
The High Front Body Lock positions the locked grip high on the opponent's torso, around the upper back or ribcage area, with the attacker's arms encircling above the opponent's waist. [1] The high gri...
The Standard High Mount slides the hips up to the opponent's upper chest or armpit level, with the knees close to the opponent's shoulders, creating a dominant position with direct access to armbars, ...
The High Guard Cover subfamily positions both hands high beside the head with the elbows tucked tight, creating a protective frame around the head and face that absorbs and deflects incoming strikes. ...
The Desperation Escape is a high-energy, explosive escape used when standard technical escapes have failed and the fighter is in immediate danger of being finished — a last-resort survival technique t...
The Switch High Kick is a head-level roundhouse kick preceded by a rapid switch of the feet, converting the lead leg into the kicking leg with added rear-leg power and timing disruption. [1] The switc...
The High Double Leg is a variation of the double leg takedown where the attacker secures the grip around the opponent's waist or above the hips rather than at the thighs — a blast-style takedown that ...
The Standard High Guard positions both fists beside the chin and temples, elbows tucked against the ribcage, with the forearms creating vertical shields on either side of the face. [1] The guard is he...
A kata gatame (head-and-arm choke) variation performed from a high knee-on-belly position, where the attacker slides the knee further up toward the opponent’s chest or shoulder line. This elevated bas...
The High Block subfamily covers blocking techniques that defend the head and upper area by raising the arm or arms above the head to intercept downward or horizontal strikes targeting the head. [1] Hi...
The high double leg is the classical form of the double leg takedown where the attacker makes contact at the opponent's waist/hip level rather than the knees, maintaining a straight back with hips und...
The Marcelotine is a guillotine choke performed without the opponent's arm trapped inside, using a high elbow position over the opponent's trapezius to create direct blade-of-wrist pressure on the tra...
The Knee On Chest subfamily covers the variation where the knee is placed higher on the opponent's body — on the chest or sternum rather than the belly — creating more pressure on the ribcage and grea...
Shuto Jodan Uchi Uchi (High Inside Knife-Hand Strike) is a Kyokushin Karate high-level inside knife-hand strike targeting the temple or side of the neck. [1] Mas Oyama, founder of Kyokushin Karate, de...
The Downward Roundhouse Kick is a roundhouse kick that travels in a high-to-low descending arc, striking the target from above. [1] The leg chambers high and the shin or instep drops downward onto the...
The Foil Parry subfamily covers all blade-deflection actions in foil where the fencer uses their blade to redirect an incoming thrust away from the valid target area (torso), establishing the right to...
An arm triangle variation applied from S-Mount. The attacker raises one knee high beside the opponent’s head and swings the other knee across their chest, creating the “S” shape. This tightens control...
The Mat Return subfamily covers techniques where the attacker, having secured a rear body lock, returns the opponent to the mat from a standing or partially standing position. [1] Unlike lifts that el...
Inside Sankaku (also called the Saddle, Honey Hole, or Game Over position) is the most dominant leg entanglement position in modern grappling — a configuration where the attacker's legs form a triangl...
The Lateral Drop is a powerful sacrifice throw where the thrower drives sideways into the opponent, lifting them off their feet and dropping them directly to the mat on their side — one of the most hi...
The Cross Block (juji uke) crosses both forearms in front of the head to create an X-shaped blocking structure that intercepts powerful overhead or straight attacks. [1] The cross block uses both arms...
Muddy Waters is an advanced rubber guard high-guard position designed for striking (elbows) and armbar setups. [1] Eddie Bravo describes it as 'the absolute best way to set up an armbar from the guard...
The Standard Knee On Chest places the knee directly on the opponent's sternum or upper chest, with the shin applying diagonal pressure across the ribcage, while the posted foot provides base and the h...