Search: “choke defense escape”
21 results found
The Choke Escape family covers all techniques for escaping choke and strangulation submissions once they have been initiated. [1] Choke escapes are among the most urgent defensive techniques in grappl...
The Triangle Escape subfamily covers techniques for escaping the sankaku-jime (triangle choke), where the attacker uses the legs to form a triangle around the defender's head and one arm, creating a s...
The RNC Escape subfamily covers techniques for escaping the rear naked choke (hadaka-jime), the most dangerous and highest-finishing submission in grappling and MMA. [1] RNC escapes must be initiated ...
The Hand Fighting Escape subfamily covers back escape techniques that prioritise defending against the choke through hand fighting while systematically working to clear hooks and turn to face the oppo...
The Guillotine Escape subfamily covers techniques for escaping the guillotine choke (mae-hadaka-jime), a front headlock strangulation applied from standing or guard position. [1] Guillotine escapes mu...
The Submission Escape group encompasses all techniques for escaping submission attempts — joint locks, chokes, and compression holds — that have been initiated but not yet fully secured. [1] Submissio...
The Posture Guillotine Escape uses postural adjustment to relieve the choking pressure of the guillotine by extending the spine and lifting the chin line above the attacker's choking arm. [1] The defe...
The Posture Triangle Escape uses postural alignment to relieve the choking pressure of the triangle by straightening the spine, lifting the trapped shoulder, and creating distance between the defender...
The RNC Hand Fighting Escape uses active hand control to prevent the attacker from securing the rear naked choke grip while working toward positional escape. [1] The defender maintains constant two-on...
The Choke Defence family covers all defensive techniques used to prevent or escape from choking attacks including blood chokes (strangulations that compress the carotid arteries), air chokes (compress...
The Stack Triangle Escape uses forward pressure to fold the attacker's body by driving the defender's weight over the top, compressing the attacker and changing the triangle angle to relieve the choke...
The Two On One Hand Fighting escape uses both hands to control the attacker's choking arm, creating a two-against-one advantage on the most dangerous arm while working to clear hooks and turn. [1] The...
The Submission Defence group encompasses all defensive techniques used to prevent, escape from, or neutralise submission attempts including chokes, joint locks, compressions, and cranks. [1] Submissio...
The Rear Headbutt family covers headbutt strikes directed backward, where the striker drives the back of the skull (the occipital bone) into the face of an opponent positioned behind them. [1] The rea...
The Standard Defensive Turtle establishes the basic defensive turtle with the fighter on hands and knees, elbows tight, chin tucked, and hips low, creating a compressed, protective ball that is diffic...
The Standard Tight Turtle compresses the body to its smallest configuration, with elbows pressed to knees, forehead on the mat, hands protecting the neck, and hips as low as possible. [1] This ultra-c...
The cradle neck crank from side control is applied by the top player who locks a cradle grip — connecting the hands behind the opponent's head and under one leg — from the side control position, then ...
The Standard Turtle subfamily covers the basic defensive turtle position with the fighter on hands and knees, elbows tight to the body, chin tucked, and head down to protect against chokes and submiss...
The turtle collapse headscissors attacks a turtled opponent by collapsing their defensive shell and trapping the head between the attacker's legs. [1] The attacker, positioned behind or to the side of...
The Tight Turtle subfamily covers the defensive turtle variation where the fighter compresses the body as much as possible, tucking the elbows to the knees, chin to chest, and hips low, creating the s...
Zombie is an advanced rubber guard control position within the 10th Planet Jiu-Jitsu system where the attacker maintains an overhook on the opponent's arm while threading one leg across the opponent's...