Search: “standard half guard”
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The Standard Turtle To Half Guard executes the transition by sitting the hips to one side, threading the inside leg between the opponent's legs to hook one leg, and establishing half guard with an imm...
The Standard Half Guard Recovery executes the fundamental technique of catching one of the opponent's legs with both legs during a guard pass, typically by threading the inside leg between the opponen...
The Standard Shrimp To Half Guard escapes mount by hip escaping to one side and inserting the bottom knee between the fighters, catching the opponent's leg to establish half guard. [1] The defender fr...
The Standard Deep Half establishes the deep half guard with the guard player fully underneath the opponent, one arm hugging the controlled leg, head positioned under the opponent's hip, with the body ...
The Standard Half Guard subfamily covers the basic half guard configurations where the guard player controls one of the opponent's legs between theirs from a side-lying or flat-on-back position. [1] T...
The Underhook Half Guard positions the guard player with a deep underhook on the opponent's far arm while maintaining half guard leg control, creating the most offensively oriented half guard configur...
The Gable-Grip D'Arce from top half guard uses a palm-to-palm Gable grip (instead of the standard figure-four/RNC grip) to finish the D'Arce choke — providing a different compression angle and grip se...
The Knee Shield Half Guard positions the guard player's top knee across the opponent's chest or midsection as a frame while maintaining half guard leg control on the bottom. [1] The knee shield create...
The Standard Z-Guard establishes the Z-guard with the top knee angled across the opponent's midsection and the bottom leg controlling the opponent's leg in half guard, with hands controlling the colla...
The Lockdown Half Guard uses a double-leg interlock (lockdown) on the opponent's trapped leg — both of the guard player's legs wrap around the opponent's leg in a figure-four configuration. [1] The lo...
The Guantanamo Escape is a 10th Planet Jiu-Jitsu technique for recovering half guard from the mounted position, using a specific hip movement combined with knee insertion that differs from the standar...
The Standard Old School sweep executes the classic half guard reversal by securing a deep underhook, switching the hips to come to the knees, and driving forward using the underhook to push the oppone...
The Standard Plan B executes the backup half guard sweep by redirecting the opponent's forward pressure into a sweep, typically involving a change of grip from the underhook to a different control and...
The Waiter Deep Half positions the guard player in deep half guard with the free leg extended upward to hook the opponent's far leg — holding it like a waiter holding a tray — creating a sweeping plat...
The Standard Single Butterfly establishes one butterfly hook inside the opponent's thigh while the other foot is positioned on the mat, on the hip, or in a secondary control position. [1] This positio...
The Jean Jacques Sweep is a half guard sweep from the 10th Planet Jiu-Jitsu system, executed from the lockdown position by establishing a deep underhook, elevating the opponent using a hip-whip motion...
The Half Guard family covers the guard position where the bottom fighter controls one of the opponent's legs between theirs while the opponent has passed the other leg to achieve a partial guard pass....
The Esgrima Pass is a half guard passing technique where the passer uses a fencing-like leg threading motion — sliding the shin forward and through the opponent's half guard like a sword being drawn f...
The Standard Bridge And Roll Kesa executes the fundamental kesa gatame escape by trapping the opponent's far arm, bridging explosively toward the opponent's head, and rolling them over the bridge. [1]...
The backstep pass is a guard pass where the passer rotates their hips 180 degrees away from the opponent while maintaining weight on the trapped leg, converting a stalled knee-cut or half guard positi...
The dogfight is a 50/50 kneeling position where both grapplers are on their knees, one with an underhook and the opponent with a whizzer (overhook), occurring at the terminal stages of half guard swee...
The Standard Push Knee Reguard grips the opponent's knee with both hands and pushes it off the body toward the mat, then immediately closes the legs around the opponent's body to establish closed guar...
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...
The Standard Heel Drag hooks one foot around the opponent's same-side ankle, drags it inward toward the centreline, and simultaneously inserts the knee through the space created to establish half guar...
The Standard Inversion Recovery executes the fundamental guard recovery inversion where the defender rolls onto the upper back, elevates the hips overhead, and uses the momentum to bring the legs back...
The Hip Out Mount Escape is the fundamental technique for recovering guard from the bottom of mount position, combining a hip escape (shrimp) with an elbow-knee connection that inserts the knee betwee...
The Standard Shrimp Escape from north-south frames against the opponent's hips, bridges to create space, then hip escapes to one side, turning the body to create enough angle to reinsert a knee and re...
The Standard Frame And Shrimp pushes both forearms against the opponent's knee on the belly, creates a momentary space through the frame, then hip escapes away from the knee while swinging the far leg...
The Standard Single Leg Wrestle-Up attacks one of the opponent's legs from the bottom — typically from half guard or seated guard — by securing the leg with both arms, then driving upward to standing ...
The Standard Scoot And Turn slides the hips downward along the attacker's body while simultaneously turning toward the bottom hook side, working to slip below the attacker's control and turn to face t...
The Standard Electric Chair executes the sweep by securing the lockdown on the opponent's trapped leg, obtaining an underhook, then driving upward and outward with the underhook while extending the lo...
The Reverse De La Riva positions the guard player with the DLR hook wrapped around the opponent's lead leg from the inside rather than the outside, with the foot hooking behind the knee from the oppos...
The stack pass is a fundamental pressure-based guard pass where the passer places the opponent's legs on their shoulders, rises onto their toes, and drives forward to fold the opponent in half — stack...
The Standard Front Body Lock TD is the fundamental genus-level execution of the front body lock takedown, where the attacker locks the grip around the opponent's waist, drops the level slightly, lifts...
The Alcatraz is a mount escape from the 10th Planet system where the bottom player frames on the opponent's hips, hip escapes to one side, uses the far-side leg to hook under the opponent's foot and e...
The Top Position group encompasses all dominant ground positions where the fighter on top has passed the opponent's guard and achieved a controlling position. [1] Top positions represent the upper hal...
The Standard Halberd-Pollaxe subfamily covers the fundamental techniques of European hafted polearm combat as described in the historical fight books: guards (posta), strikes with both the axe head an...