Search: “arm pull to angle”
33 results found
The Standard Standing Arm Drag executes the fundamental standing arm drag where the attacker grabs the opponent's wrist and tricep, pulls the arm sharply across the body, and steps behind the opponent...
The Arm Drag Takedown family covers takedowns initiated by an arm drag — a technique where the attacker grabs the opponent's arm at the wrist or tricep and pulls it across the body, creating an angle ...
The Arm Drag family covers clinch techniques where the attacker grips the opponent's arm and pulls it across their body, using the drag motion to clear the arm and access the opponent's side or back. ...
The Standing Arm Drag subfamily covers arm drag takedowns from a standing position, where the attacker grabs the opponent's arm and pulls it across to create an angle for attack. [1] From standing, th...
The Standard Two-On-One Drag executes the fundamental two-on-one drag takedown where the attacker secures both hands on one of the opponent's arms and uses a sharp pulling motion to drag the opponent ...
The Overhook Closed Guard establishes the closed guard with an overhook (whizzer) control on one of the opponent's arms, pulling the arm across the body and trapping it. [1] The overhook grip creates ...
The Standard Russian Tie Drag executes the fundamental two-on-one drag where the attacker secures a Russian tie on the opponent's arm, pulls the arm sharply across the body and past the hip, then foll...
The Standard Cross-Sleeve Grip reaches across to grip the opponent's far sleeve at the wrist or forearm level, securing the fabric with a firm pull to control the distant arm. [1] The diagonal angle o...
The Hitchhiker Armbar Escape subfamily covers escapes that use a hitchhiker-like thumb-up rotation of the trapped arm to change the angle of the hyperextension and create space to pull the arm free. [...
The Standard Seated Arm Drag executes the fundamental seated arm drag where the attacker, sitting with butterfly hooks or in seated guard, grabs the opponent's wrist with one hand and the tricep with ...
The Cross-Sleeve Grip subfamily covers positions where the attacker reaches across to grip the opponent's far sleeve, controlling the distant arm at an angle that is mechanically disadvantageous for t...
The Seated Arm Drag subfamily covers arm drag takedowns initiated from a seated position, commonly from butterfly guard or seated guard in BJJ and submission grappling. [1] The seated attacker grabs t...
The Standard Reclined Butterfly positions the guard player leaning back at approximately 45 degrees with both butterfly hooks in the opponent's thighs, using the angle to create pulling leverage on th...
Arm compression techniques (biceps slicers and forearm crushes) work by trapping the opponent's arm over a fulcrum — typically the attacker's wrist, forearm, or shin — and forcing the arm to fold, cru...
The Two-On-One Drag subfamily uses a general two-on-one grip configuration — both hands controlling one of the opponent's arms — to execute a drag takedown, without specifically using the Russian tie ...
The Cross-Grip Closed Guard establishes the closed guard with a cross-body collar grip — the guard player grips the opponent's opposite-side collar, pulling across the centre line to break posture and...
The arm drag from seated guard applies a wrist flexion lock while the bottom player uses an arm drag to off-balance the top player from the guard position. [1,2] The guard player grips the opponent's ...
The Sit-Up Guard subfamily covers the open guard position where the guard player sits up with one foot on the opponent's hip and the other leg positioned for sweeps or transitions, with hands controll...
Standard Sumi Otoshi executes the classical corner drop where the thrower steps to the side, pulls the opponent diagonally to the rear corner with both hands, and drops the opponent to the mat through...
The Cross-Grip family covers clinch gripping configurations where the attacker reaches across the opponent's body to grip the far collar or far sleeve, creating a diagonal or cross-body control that g...
The straight armlock hyperextends the elbow by controlling the wrist and applying force against the back of the fully extended arm. [1,2] Unlike the armbar which uses hip elevation from a perpendicula...
The triangle choke from closed guard is the most fundamental application of the technique, where the bottom player traps one of the opponent's arms and their head inside a triangle formed by the legs,...
A collar-grip variation of the arm triangle choke applied from the guard position. The attacker uses one hand to grip the opponent’s collar (gi) while trapping the head and arm, anchoring the choke an...
The Standard Guillotine Counter wraps the arm around the shooting opponent's neck as they level-change for a takedown, secures the choking grip (arm-in or no-arm), and applies the choke either standin...
The high-elbow guillotine from closed guard — often called the Marcelotine when applied from guard — positions the choking elbow high above the opponent's back, creating a steep downward angle of the ...
The triangle choke (sankaku-jime) traps the opponent's head and one arm inside a triangular leg configuration — one leg across the back of the neck, the ankle locked behind the opposite knee — creatin...
The Peruvian necktie from front headlock with shin across the neck is the standard application of this technique, where the attacker holds a front headlock and swings one leg over the opponent's head,...
The Two On One Hand Fighting escape uses both hands to control the attacker's choking arm, creating a two-against-one advantage on the most dangerous arm while working to clear hooks and turn. [1] The...
The Collar-Sleeve Guard subfamily covers the open guard position where the guard player controls one collar and one sleeve while using the feet to manage distance and create attacking angles. [1] The ...
The guillotine choke from closed guard is applied by wrapping one arm around the opponent's neck from the front, locking the hands together, and squeezing while using the closed guard to prevent the o...
The Chin Tuck Defence subfamily covers the defensive technique of pulling the chin tight to the chest, creating a barrier of bone and muscle that prevents the opponent from accessing the neck for chok...
The Loco Plata is a variant of the Go-Go Plata (Gogoplata) that attacks the opponent's throat with the shin from a modified angle, using a lateral or diagonal shin placement rather than the standard d...
The Hand-Clasp Guillotine is a guillotine choke variant that uses a palm-to-palm grip (both palms pressed together around the opponent's neck, like praying hands) rather than the traditional interlock...