Search: “modern grip”
19 results found
The Pistol Grip family covers the specific gripping method where the attacker grips the opponent's sleeve or gi material by inserting the four fingers inside the sleeve end and closing the fist, creat...
The Knife Grip subfamily covers the fundamental ways a combatant holds a knife, each grip offering distinct advantages for cutting, thrusting, retention, and transitional actions. [1] The two primary ...
The Body Lock Pass is a modern pressure-based guard pass where the passer secures a body lock (arms locked around the opponent's waist/hips) and uses heavy forward drive to pass the guard — the techni...
Sambo Throw is the family of throwing techniques characteristic of sport sambo and combat sambo, which combine elements of judo, Greco-Roman wrestling, freestyle wrestling, and the folk wrestling trad...
The Back Position Transition family covers techniques for transitioning to and maintaining back control — the second-most dominant position in grappling (after mount in some hierarchies, or the most d...
The Leg Drag Pass family covers the technique of gripping one of the opponent's legs and dragging it across their body to clear the passing lane — one of the most dominant and controlling guard passes...
The Knife Fighting family covers combat systems that employ a single-edged knife as the primary weapon, spanning traditions from Filipino martial arts to Russian military knife combat and modern self-...
The Fundamental Guard Pass family covers the core guard passing techniques that form the foundation of every grappler's passing game — the essential methods for navigating past the opponent's legs to ...
The Leglock Defence family covers all defensive techniques against leg-based submissions including heel hooks, kneebars, toe holds, and ankle locks. [1] Leglock defence has become one of the most crit...
The Worm Guard family covers the guard position that uses the opponent's own gi lapel as a controlling tool, threading it around the leg and using it as a grip to control distance and set up sweeps. [...
Modified Kata Guruma encompasses variations of the shoulder wheel that use alternative grips, entries, or body positions to achieve the cross-shoulder loading without the traditional leg grip. [1] The...
Modified Fireman's Carry encompasses variations of the standard fireman's carry throw that alter the entry, grip, or finishing mechanics to adapt to different competitive rulesets or tactical situatio...
The Standard Standing Guard Position establishes the fundamental standing-versus-seated dynamic with one fighter standing and the other seated or on their back, using feet on hips, hooks, or grip-and-...
The Standard Disarma executes the fundamental disarming technique by controlling the opponent's weapon hand after a block, then applying leverage with the stick or free hand to strip the weapon away. ...
The Headquarters Pass family covers passing techniques from the 'headquarters' stance — the kneeling position with one knee up (foot flat on the mat) and one knee down, positioned between the opponent...
Hiza Garami is a knee lock technique in judo and jujutsu that attacks the knee joint by entangling the opponent's leg and applying rotational or hyperextension force. [1] The attacker controls the opp...
The double under pass is a fundamental pressure-based guard pass where the passer threads both arms underneath the opponent's legs, gable-grips the hands together near the hips, and stacks the opponen...
Open guard encompasses all guard positions where the bottom player's legs are NOT locked around the opponent, instead using feet on hips, hooks on legs, grips on sleeves/collars, and dynamic hip movem...
Zombie is an advanced rubber guard control position within the 10th Planet Jiu-Jitsu system where the attacker maintains an overhook on the opponent's arm while threading one leg across the opponent's...