Search: “guard z lock”
18 results found
The Z-lock wrist lock from seated guard is a flexion-based submission that uses a distinctive Z-shaped arm configuration to hyperextend the opponent's wrist joint from a bottom guard or seated positio...
The Z-lock from seated guard is a wrist lock that bends the opponent's wrist into a Z-shaped configuration by combining flexion with lateral deviation. [1] Applied from guard, the attacker traps the h...
The radial deviation wrist lock from closed guard applies sideways wrist pressure toward the thumb side while the attacker maintains closed guard control. [1,2] The attacker isolates the opponent's po...
The figure-four wrist lock from seated guard uses a figure-four grip configuration to hyper-flex or hyper-extend the opponent's wrist while maintaining guard control. [1] The attacker isolates the opp...
The chin-down wrist lock from seated guard uses a sharp downward flexion of the opponent's wrist while controlling the forearm from guard position. [1] The attacker traps the opponent's hand and drive...
The Standard Closed Guard subfamily covers the basic closed guard configurations focused on maintaining the position, controlling distance, and managing the opponent's posture before setting up attack...
The two-on-one wrist lock from seated guard uses both hands to control and manipulate a single wrist while maintaining guard position. [1] The attacker grips the opponent's hand with both hands and ap...
Half guard is a ground position where the bottom player controls ONE of the top player's legs between their own legs, creating a position that is half-way between full guard and being fully passed — o...
The arm drag from seated guard applies a wrist flexion lock while the bottom player uses an arm drag to off-balance the top player from the guard position. [1,2] The guard player grips the opponent's ...
The Standard Front Body Lock TD is the fundamental genus-level execution of the front body lock takedown, where the attacker locks the grip around the opponent's waist, drops the level slightly, lifts...
The 10th Planet Guard family covers guard positions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system, designed exclusively for no-gi grappling and characterised by flexibility-based leg con...
The Half Guard family covers the guard position where the bottom fighter controls one of the opponent's legs between theirs while the opponent has passed the other leg to achieve a partial guard pass....
The headscissors from guard is applied by the bottom player who traps the opponent's head between their thighs while in the guard position, then squeezes the legs together to compress the carotid arte...
The standard headscissors strangle from guard is the fundamental leg-based head squeeze where the attacker traps the opponent's head between the thighs from a bottom guard position and squeezes. [1] T...
The reverse headscissors from guard applies the head squeeze with the attacker's legs oriented in the opposite direction compared to the standard version, typically with the attacker's hips angled or ...
The side headscissors applies the leg-based head squeeze from side control, where the attacker is positioned perpendicular to the supine opponent. [1] The attacker captures the opponent's head between...
The headscissors strangle uses both legs wrapped around the opponent's head — typically in a figure-four leg configuration — to compress the carotid arteries and/or restrict breathing. [1,2] The attac...
The Jiu-Claw is a 10th Planet Jiu-Jitsu submission from rubber guard where the attacker grips the opponent's face with an open-hand claw grip while the legs control posture, creating a combination fac...