Game Overview and Setup
En Garde is a turn-based strategic fencing game played on a 23-space board with a deck of 25 cards (5 each numbered 1-5). Players begin by acquiring equipment through the scoreboard interface, including a HUD and weapon, then initiating play from opposite sides of the board.
Movement and Distance
Players move by playing cards from a hand of five: playing a card in the advance position moves the player forward by that card's value, while playing it in the retreat position moves backward. An orange marker on the board and HUD display the distance to the opponent.
Attack and Defense Mechanics
An attack is executed by playing a card matching the distance to the opponent. Defense is automatic: if the defender holds the matching card, it parries the attack and becomes dimmed in the HUD. The defender draws back to a full hand of five cards at the end of their turn.
Multi-Card Attacks
Playing two identical cards creates a double-strength attack that can only be parried with two matching cards. Playing three of the same card creates a triple-strength attack that cannot be parried and automatically scores a touch.
Round Resolution and Last-Second Attacks
If the deck depletes before a touch is scored, the round ends with automatic last-second attacks if players hold the matching distance card. If neither player can attack, the player who advanced farther wins the point; being trapped in one's own corner with no legal move results in automatic loss.
Advanced Lunge Technique
An advanced lunge is executed by selecting two cards that sum to the current distance, moving forward by the first card's value and attacking with the second. This weaker attack can be parried like a standard attack or dodged by the opponent retreating, which uses the opponent's turn.
En Garde! Tutorial
Key Takeaways
- •Game Overview and Setup
- •Movement and Distance
- •Attack and Defense Mechanics
- •Multi-Card Attacks
Learn to play En Garde! The strategic fencing game by Reiner Knizia, brought to Second Life by Procyon Games. Visit the En Garde Arena at http://slurl.com/secondlife/Malrif/167/169/31 Learn more about the game at http://playprocyon.com/sl/engarde/
Frequently Asked Questions
What does this video teach about en garde?
This video covers game overview and setup, movement and distance, attack and defense mechanics. It provides detailed instruction from RifkinHabsburg.
How long does it take to learn en garde?
The basic mechanics can be understood in a single session, but developing reliable execution requires consistent drilling over weeks of practice. This 6-part breakdown helps structure your training by isolating each phase of the technique.
What are the key details for finishing en garde?
If the deck depletes before a touch is scored, the round ends with automatic last-second attacks if players hold the matching distance card. If neither player can attack, the player who advanced farther wins the point; being trapped in one's own corner with no legal move results in automatic loss.




