Search: “mission control guard”
19 results found
The Mission Control subfamily covers the fundamental rubber guard position where the guard player pulls the shin over the opponent's shoulder and holds it in place with the opposite hand, controlling ...
The Standard Mission Control establishes the base rubber guard by pulling the shin over the opponent's shoulder (typically the right shin over the left shoulder or vice versa) and controlling it with ...
The Rubber Guard family covers the guard system developed by Eddie Bravo that uses extreme leg flexibility to control the opponent's posture from the guard by pulling the shin over the opponent's shou...
Zombie is an advanced rubber guard control position within the 10th Planet Jiu-Jitsu system where the attacker maintains an overhook on the opponent's arm while threading one leg across the opponent's...
Rubber Guard uses extreme leg flexibility to control the opponent from closed guard by placing the foot behind the opponent's head, creating a platform for submissions and sweeps without relying on gi...
The invisible collar is an advanced rubber guard control position providing 'the ultimate control from guard,' reached by progressing through Mission Control and New York. [1] The guard player underho...
The Advanced Rubber Guard covers the deeper positional sequences beyond Mission Control in Eddie Bravo's Rubber Guard system — including the Chill Dog, New York, Meathook, Zombie, and Dead Orchid posi...
The Chill Dog subfamily covers the rubber guard position where the guard player has advanced past Mission Control by threading the arm through and securing a deeper leg position, creating set-ups for ...
The 10th Planet Choke family covers choking submissions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — specifically designed for no-gi grappling and applied from the system's proprietar...
Guard chokes are choking submissions executed from bottom guard positions — closed guard, open guard, half guard, and various guard variations. [1] These techniques exploit the guard player's ability ...
The Jiu-Claw is a 10th Planet Jiu-Jitsu submission from rubber guard where the attacker grips the opponent's face with an open-hand claw grip while the legs control posture, creating a combination fac...
The Jailbreak is a side control escape from the 10th Planet system where the bottom player tucks a foot between the opponent's legs to create space and prevent full side control establishment, allowin...
The 10th Planet Guard family covers guard positions developed within Eddie Bravo's 10th Planet Jiu-Jitsu system, designed exclusively for no-gi grappling and characterised by flexibility-based leg con...
Shin-over-neck chokes use the shin or calf placed across the opponent's throat from guard positions to create choking pressure using leg strength. [1,2] The gogoplata is the most famous technique: fro...
The Exhumer is a rubber guard technique for recovering Mission Control when the opponent has partially escaped, using a digging motion to re-establish the high guard position. [1]
The gogoplata is a guard-based choke where the attacker places their shin across the opponent's throat and pulls the head down onto the shin using an overhook or hands behind the head. [1,2] From rubb...
The Loco Plata is a variant of the Go-Go Plata (Gogoplata) that attacks the opponent's throat with the shin from a modified angle, using a lateral or diagonal shin placement rather than the standard d...
The Standard Chill Dog establishes the intermediate rubber guard position with the shin pulled over the opponent's shoulder, the arm threaded through the leg triangle, and the guard player controlling...
The 10th Planet Sweep family covers sweeping techniques developed within Eddie Bravo's 10th Planet Jiu-Jitsu system — sweeps executed from the system's proprietary guard positions (Lockdown half guard...