Search: “danaher

16 results found

Leg LockfamilySubmission

The Leg Lock family encompasses all joint lock submissions targeting the hip, knee, or ankle joints of the lower extremity — including heel hooks, kneebars, toe holds, calf slicers, and straight ankle...

Clamp GuardgenusPosition

The clamp guard is a closed guard sub-position where the guard player controls the inside space between the opponent's arms with their legs, lying on their hip (not flat) with the inside knee blocking...

Standard Inside SankakugenusPosition

The inside sankaku (honey hole/saddle) is the apex control position in the modern leg lock hierarchy, where the attacker forms a triangle configuration with their legs inside the opponent's trapped le...

Back Position TransitionfamilyPosition

The Back Position Transition family covers techniques for transitioning to and maintaining back control — the second-most dominant position in grappling (after mount in some hierarchies, or the most d...

Leg Lock EntryfamilyTakedown

The Leg Lock Entry family covers techniques for entering leg entanglement positions (ashi garami) from standing — primarily through rolling entries, sit-outs, and guard-pull-to-leg-lock transitions th...

Rolling EntrygroupTakedown

Rolling Entry takedowns are techniques where the attacker uses a forward or lateral roll to rapidly close distance and enter into leg entanglements, takedowns, or submission positions — sacrificing st...

Inside SankakuSub-FamilyPosition

Inside Sankaku (also called the Saddle, Honey Hole, or Game Over position) is the most dominant leg entanglement position in modern grappling — a configuration where the attacker's legs form a triangl...

Leg EntanglementfamilyPosition

The Leg Entanglement (Ashi Garami) family covers the system of leg-on-leg control positions that serve as the platform for all modern leg lock attacks — the positional hierarchy that revolutionised su...

Combat Base PositionSub-FamilyPosition

Combat Base is a guard-top position where one knee is up and one knee is down, creating a stable platform that allows the top player to defend sweeps while setting up guard passes. [1] Danaher conside...

Guillotine from ClinchSub-FamilySubmission

The Guillotine from Clinch is applied directly from the standing clinch by wrapping the arm around the opponent's neck and falling backward into guard. [1] Renzo Gracie and John Danaher emphasise the ...

Standard Knee-In-The-Middle PassgenusPosition

The knee-in-the-middle pass is a closed guard opening method where the passer drives their knee into the center of the opponent's guard to pry it open, then immediately transitions to a guard pass. [1...

Standard Body Lock PassgenusPosition

The body lock pass uses a gable grip or clasp around the opponent's waist or lower back, driving the chest into the opponent's torso to eliminate space, then incrementally clearing the legs to advance...

Game OvergenusPosition

Game Over is a 10th Planet leg lock finishing position corresponding to what the Danaher system calls 'inside ashi garami' — a reaping heel hook position where the attacker reaps the opponent's leg to...

North-South ChokefamilySubmission

The north-south choke is a strangulation applied from the north-south position (kami-shiho-gatame orientation), where the attacker lies chest-to-chest on top of the opponent but facing the opposite di...

North-South ChokegenusSubmission

The north-south choke is applied from the north-south position by wrapping one arm around the opponent's neck, dropping the shoulder downward in a 'paper cutter' motion against the wrist, and using bo...

Imanari RollSub-FamilyTakedown

The Imanari Roll is a rolling leg lock entry named after Japanese MMA fighter Masakazu Imanari — a forward shoulder roll from standing that threads the legs around the opponent's lead leg, landing dir...