O GURUMA (大車)
#oguruma #jukidojujitsu #jujitsu #jujutsu #jiujitsu #jukido #judo #nagewaza #大車 #柔術 Rego Sensei, 5th dan, demonstrating…
大車(O Guruma)
TraditionalTranslation: major wheel
O Guruma is a judo throw where the attacker sweeps across both of the opponent's legs with the extended leg while turning, creating a large wheel effect that topples the opponent backward. [1] The attacker enters deeply, extending the rear leg across the front of both of the opponent's legs while pulling and turning. [1] Distinguished from O Soto Guruma by the depth of entry and the angle of the sweep. [1]
Classified in the Kodokan Judo syllabus. [1]
Kodokan judo lineage: Jigoro Kano (1860–1938) systematized this technique as part of the Kodokan judo curriculum. Transmitted through the Kodokan instructor system to judo federations worldwide. Adopted into BJJ through Mitsuyo Maeda → Carlos Gracie → the Gracie family lineage. [1]
Recognized Kodokan judo technique but rarely seen in modern IJF competition due to rule changes favoring forward-throwing techniques. Occasionally appears in kata demonstrations and regional tournaments. [1]
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Risk of injury to the person this technique is applied to
Full backward fall.
Skill level needed to execute this technique reliably
Whether this technique is allowed under major competition rule sets
Kano, J. Kodokan Judo. Kodansha International.
[1] Kano, J. Kodokan Judo. Kodansha International.
Official Kodokan ground technique classification system
Standard Japanese martial arts terminology (kanji/hiragana)
Established Japanese martial arts naming convention — native Japanese term (和語/漢語)
[1] Kano, J. Kodokan Judo. Kodansha International.
explosive entry, strong legs for the sweep, upper body driving power
quadriceps (deep step), hip extensors (sweep), core (rotation), grip (driving pull)
O guruma (major wheel) uses the leg across the opponent's thighs as a large fulcrum for a wheeling throw. A powerful technique that requires significant strength and timing. (Kano, Kodokan Judo)
Pull your opponent high and forward, thinking about shifting their weight onto their toes. As you position yourself, their weight naturally gravitates to about 60% on one leg because they remain attached to you during the pull.
In O Guruma, step in the center and stay very close to your opponent. In Ashiguruma, step further away—almost just inside your opponent's opposite leg—and place your foot at about halfway up the shin rather than at the waist.
Keep your foot flexed with your toe pointed, as this gives you strength on the side of your foot. A straight foot is very weak going sideways, so flexing it is the only way to properly catch with the side of your foot.
O Guruma is a judo throw where the attacker sweeps across both of the opponent's legs with the extended leg while turning, creating a large wheel effect that topples the opponent backward. The attacker enters deeply, extending the rear leg across the front of both of the opponent's legs while pulling and turning.
Classified in the Kodokan Judo syllabus.
IJF Judo: Legal: legal — Kodokan classified technique; IBJJF: Legal {src:IBJJF Rules Book v6.0, June 2024|/sources/IBJJF: legal — Rules-v6.0-June-2024.pdf}; Unified MMA: Legal {src:Unified Rules of MMA, August 2025|/sources/Unified: legal — MMA-Rules-August-2025.pdf}; FIAS Sambo: Legal {src:FIAS International Sambo Competition Rules|/sources/FIAS: legal — Sambo-Rules.pdf}
Danger rating 6/10. High — full backward fall.
The standard setup chain: Push opponent to create reaction → deep entry when they push back → O Guruma → Failed Ouchi Gari → opponent's legs are close together → O Guruma wheel across both → Grip break → re-grip → immediate deep entry O Guruma.
Standard counters include: Sprawl — drop hips away from the entry / Step back quickly — deny the deep entry / Counter-rotate — turn the same direction as the attacker to void the throw.
Common variants: Standing O Guruma (from upright position); Drop O Guruma (dropping body weight during execution); Combination O Guruma (following another throw attempt).
Recognized Kodokan judo technique but rarely seen in modern IJF competition due to rule changes favoring forward-throwing techniques. Occasionally appears in kata demonstrations and regional tournaments.
Top errors to watch for: Not entering deep enough — only catches one leg (becomes Ashi Guruma) / Losing the upper body connection during the turn / Not sweeping the legs forcefully enough — the opponent steps over / Attempting from too far away — the technique needs close contact.
The O Guruma is also known as O Guruma, O-Guruma, Major Wheel Throw, Oguruma.