How to do Armada, an in depth Capoeira Kick Tutorial.
To really learn Armada , Watch this capoeira tutorial for beginners to advanced, learn how to do basic Capoeira kicks fr…
アルマーダ(Arumāda)
descriptiveTranslation: armada / fleet kick (Capoeira spinning outside crescent kick)
The Armada is a spinning outside crescent kick in Capoeira where the fighter turns their back to the opponent, spins on one foot, and delivers a sweeping kick that travels in an outward circular arc. [1] The kicking leg swings outward (like an outside crescent kick) powered by the full body rotation. It is one of the most versatile and commonly used kicks in Capoeira, appearing in both the ginga (basic movement) sequences and in the jogo (game/sparring). [1] The Armada can target the head, body, or legs depending on the height of execution. [1]
The Armada is one of the fundamental kicks of Capoeira, the Afro-Brazilian martial art that developed among enslaved Africans in Brazil. [1] Capoeira disguised fighting techniques as dance movements, and the Armada's spinning, fluid motion reflects this heritage. It appears in both Capoeira Regional (the more combat-oriented style developed by Mestre Bimba) and Capoeira Angola (the more traditional style). [1]
A versatile kick that can target any height and flows naturally within the Capoeira game. [1] The full body rotation generates significant force, and the spinning approach makes the kick difficult to predict. In MMA, Capoeira-style spinning kicks have been used successfully by fighters like Anderson Silva and Conor McGregor. [1]
Capoeira lineage: African combat traditions → developed in Bahia, Brazil → Capoeira Angola (Mestre Pastinha) and Capoeira Regional (Mestre Bimba). The armada is a fundamental Capoeira kick. [1]
Performed in Capoeira roda (circle) and competition events sanctioned by regional and international Capoeira federations. Capoeira competitions evaluate technique, rhythm, and interaction rather than knockout/submission outcomes. [1]
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The armada is a rotational crescent kick in capoeira that strikes with the outside edge of the foot, sharing the same release point as the keshada but differing fundamentally in approach. Both Capoeira with Soquete instructors agree that the technique requires coordinated rotation of the hips and shoulders, with arms driving the motion for both power and protection. The basic entry involves stepping from jinga position through cadeta: a heel step followed by a toe step positioned slightly forward of the standing foot to maintain center of gravity, followed by a twist that lifts both heels and generates oblique stretch. Advanced progression involves executing the rotation on a single foot, shifting weight onto the ball of the foot as the kick reaches its apex. Both instructors emphasize that the heel acts as a directional pointer toward the target and that internal foot rotation is critical. The arms and elbows function as both speed generators and braking mechanisms, with the head following last during rotation and arriving first upon reset. The kick should be contained past the centerline rather than completing a full arc, engaging hamstrings and glutes to pull the leg back and down efficiently. Advanced applications include loading and releasing directly from jinga or finta positions, enabling distance management and counter-striking opportunities. Both instructors stress finishing with hips, toes, and feet forward to defend against counter-strikes.
Synthesized from 2 instructors
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Risk of injury to the person this technique is applied to
The spinning momentum generates significant force, but Capoeira kicks are often delivered with control in the roda.
Skill level needed to execute this technique reliably
Whether this technique is allowed under major competition rule sets
Capoeira tradition. Various Capoeira references.
[1] Capoeira tradition; referenced in multiple martial arts encyclopedias
[1] Capoeira tradition; referenced in multiple martial arts encyclopedias
rotational balance, hip flexibility, spatial awareness during the spin
core obliques (rotation), hip rotators, calves (pivot), quadriceps (kick extension)
The armada is a fundamental Capoeira kick — a spinning outside crescent that is one of the art's most recognizable movements. In Capoeira, kicks are performed within the ginga (swaying) rhythm and roda (circle) format. (Capoeira texts in corpus; martial arts encyclopedias)
According to Capoeira with Soquete, you step with your first foot on the heel and your second step on the toe, then twist while keeping your hands up to protect your head. Make sure you can see before you release the kick.
Capoeira with Soquete emphasizes that you should internally rotate your foot so your heel acts like a 'laser pointer,' and always make sure you can see your target before committing to the release. This loaded position also allows you to make a last-minute decision to fake the kick or transition to other techniques.
Your arms and elbows serve as both your speed and your brakes during the armada. Keep your arms up to protect your head as you step and twist, and use them to control the momentum of the kick rather than letting the twist go all the way around.
Capoeira with Soquete explains that you can adjust your position during the loaded phase by stepping in different directions, and you must push forward with your other foot to bring your center of gravity forward before releasing. This flexibility allows you to adjust distance and even counter your opponent's techniques.
The Armada is a spinning outside crescent kick in Capoeira where the fighter turns their back to the opponent, spins on one foot, and delivers a sweeping kick that travels in an outward circular arc. The kicking leg swings outward (like an outside crescent kick) powered by the full body rotation.
The Armada is one of the fundamental kicks of Capoeira, the Afro-Brazilian martial art that developed among enslaved Africans in Brazil. Capoeira disguised fighting techniques as dance movements, and the Armada's spinning, fluid motion reflects this heritage.
Capoeira Regional competitions: Legal: legal — fundamental attack kick; Unified MMA: Legal: legal — spinning kicks permitted; WAKO Kickboxing: Legal: legal — spinning kicks permitted; WKF Karate: Banned: banned — spinning techniques with excessive contact prohibited for safety
Danger rating 5/10. Moderate — the spinning momentum generates significant force, but Capoeira kicks are often delivered with control in the roda.
The standard setup chain: Ginga rhythm → step across → Armada to the head → Negativa (ground dodge) → rise with Armada → Feint a low kick → spin into Armada high.
Standard counters include: Esquiva — duck under the spinning kick / Rasteira — sweep the support leg during the spin / Close distance — jam the kick before it extends.
Common variants: Armada dupla (double spinning kick); Armada com martelo (spinning kick followed by a hammer kick); Armada pulada (jumping armada with airborne execution); Low armada (targeting the legs as a sweep).
Performed in Capoeira roda (circle) and competition events sanctioned by regional and international Capoeira federations. Capoeira competitions evaluate technique, rhythm, and interaction rather than knockout/submission outcomes.
Top errors to watch for: Spinning too wide — lose balance and power / Not sighting the target — kicking blind misses consistently / Stopping after the kick — Capoeira requires flowing into the next movement / Using only leg power — the spin must power the kick, not just the leg.
The Armada is also known as Arumāda, Armada Kick, Meia Lua de Compasso reverse, Capoeira Spinning Kick.