Search: “front head snap”
24 results found
The Snap Down to Front Headlock pulls the opponent's head downward using collar tie control, immediately transitioning into a front headlock for choke threats or go-behind options. [1]
The Standard Front Headlock Position secures the opponent's head under one armpit, with the controlling arm wrapping around the neck so the hand reaches the far side of the opponent's head or chin. [1...
The Front Headlock Turtle subfamily covers the attacking position where the top fighter controls the turtled opponent from the head side, using a front headlock (head-and-arm control) to break down th...
The Front Headlock family covers clinch positions where the attacker controls the opponent's head from the front, wrapping one arm around the head and neck while the opponent is in a bent-forward post...
The Sprawl Front Headlock subfamily covers the front headlock position established after sprawling on an opponent's takedown attempt, where the attacker has driven their hips back and down to stuff th...
Front headlock chokes are submissions applied from a front headlock position — where the attacker controls the opponent's head and one arm from the front, typically after a sprawl or snap-down. [1] Th...
The D'Arce choke applied from the front headlock position, one of the most common entries for this arm-triangle variation. The attacker uses a snap-down or sprawl to establish front headlock control, ...
The Standard Collar Tie Snap executes the fundamental collar tie snap down where the attacker, with one hand gripping behind the opponent's neck (collar tie), pulls sharply downward to break the oppon...
The Standard Sprawl Headlock executes the fundamental sprawl-to-headlock sequence where the defender sprawls on a takedown attempt, drives hips to the mat, and secures the opponent's head under the ar...
The Snap Down Takedown family covers takedowns initiated by snapping the opponent's head and upper body downward using a sharp pulling action on the head, neck, or collar tie, causing the opponent to ...
The Standard Two-On-One Snap executes the fundamental two-on-one snap down where the attacker, controlling the opponent's arm with both hands, pulls the arm sharply downward while stepping back, break...
The Guillotine Counter subfamily covers the defensive technique of applying a guillotine choke as a counter to the opponent's takedown attempt, using the attacker's forward head position during the sh...
The Wrestling Collar Tie is the double collar tie variant adapted for wrestling contexts, where both hands grip behind the neck with the emphasis on snap-downs, takedown entries, and positional contro...
The arm-in guillotine from standing snap-down captures the opponent's neck and one arm simultaneously as the attacker snaps the opponent's head downward from a standing clinch or collar tie. [1] The s...
The Collar Tie Snap Down subfamily uses a collar tie grip — one hand behind the opponent's neck — to snap the opponent's posture down, driving their head toward the mat and creating a takedown opportu...
The Marcelotine (High-Elbow Guillotine from Standing Snap-Down) is the most devastating guillotine choke variation — developed and perfected by Marcelo Garcia, where the choking arm secures the head w...
The Wrestling Clinch family covers clinch techniques from competitive wrestling disciplines — the collar-and-elbow tie-up, underhook positions, and the pummeling exchanges that form the opening of mos...
The Ten-Finger (No-Arm) Guillotine from standing snap-down is a guillotine variation where all ten fingers are interlocked around the opponent's neck WITHOUT trapping the arm — creating a pure neck-on...
The cattle choke from standing headlock is a species where the bulldog-style compression strangle is applied while both practitioners are on their feet, with the attacker controlling the opponent's he...
The Kick group encompasses all striking techniques delivered with the leg — using the foot, shin, heel, or knee of the extended leg — to attack an opponent at various ranges and heights. [1] Kicks are...
The Straight Leg Hook Kick is delivered with the kicking leg kept straight (or nearly straight) throughout the entire hooking arc, creating a wider trajectory and longer reach than the standard bent-k...
The ten-finger guillotine from standing snap-down is a no-arm-trapped variant where the attacker clasps all ten fingers together around the opponent's neck without trapping an arm inside the loop. [1]...
The Small Roundhouse Kick is a tight, compact variant of the roundhouse kick that uses a shortened circular arc and minimal hip rotation, optimised for close range where a full roundhouse kick would b...
Uraken Shomen Uchi is a snapping backfist strike delivered to the front (shomen) of the opponent, using the back of the first two knuckles (the dorsal surface of the index and middle finger knuckles) ...