Clinch Fundamentals
The clinch is initiated by pressing square and X in orthodox stance, or triangle and circle in southpaw stance. The fighter must be at close range for the clinch animation to activate. Maintaining distance or using head movement effectively prevents opponents from establishing clinch control.
Striking from the Clinch
Uppercuts are thrown by pressing square or triangle, while hooks require holding L1 and pressing square or triangle. Knees are executed with X or circle, and body strikes are added by holding L2 during any striking input. Elbows are performed by holding L1 and pressing square and X simultaneously.
Transitioning to the Tie Clinch
From the single collar clinch, throwing any knee transitions the fighter into the more dominant tie clinch position. Throwing any punch returns the fighter to the single collar clinch if repositioning is needed. This transition requires minimal timing and provides immediate positional advancement.
Establishing the Over-Under Position
The over-under clinch is accessed by initiating a double leg takedown (L2 triangle and circle in orthodox, L2 square and X in southpaw) and immediately cancelling with R2 before the takedown completes. This position provides significant control and opens advanced transition options. Precise timing prevents the takedown from connecting unintentionally.
Back Clinch Positioning
From the over-under position, the fighter initiates another double leg takedown while simultaneously pushing the left stick forward toward the opponent. This combination movement advances the opponent and transitions into back clinch control. The timing is sensitive and requires practice in the training arena before attempting in live competition.
Cage Clinch Control
Any clinch position can be advanced to the cage by using the left stick to walk the opponent backward into the fence. From cage clinch, back clinch is accessed by flicking the left stick either up or down depending on opponent orientation. Defensive exit requires holding the appropriate direction on the left stick based on positioning.
Takedowns and Power Variants
Single and double leg takedowns use standard inputs from clinch positions: L2 square and X for single leg, L2 triangle and circle for double leg. Holding the takedown buttons executes power variants that slam the opponent, often resulting in superior ground positioning. Different clinch positions produce varying ground start positions from identical takedown inputs.
Trips and Throws
Trips and throws are executed by holding R1 and pressing either circle or X from any clinch position. These techniques provide superior aesthetic appeal and often result in more dominant ground positions compared to standard takedowns. All trip and throw attempts are defended using standard takedown defense—holding both back triggers simultaneously.
How To DOMINATE THE CLINCH in UFC 5 (CLINCH GUIDE) | EA SPORTS UFC 5
Key Takeaways
- •Clinch Fundamentals
- •Striking from the Clinch
- •Transitioning to the Tie Clinch
- •Establishing the Over-Under Position
In this video we go through the different clinch positions in EA Sports UFC 5 and how to transition between them. We also cover the various strikes and takedowns you can use in the clinch.
Frequently Asked Questions
What does this video teach about from clinch?
This video covers clinch fundamentals, striking from the clinch, transitioning to the tie clinch. It provides detailed instruction from IC4Games.
How long does it take to learn from clinch?
The basic mechanics can be understood in a single session, but developing reliable execution requires consistent drilling over weeks of practice. This 8-part breakdown helps structure your training by isolating each phase of the technique.
What are the key details for finishing from clinch?
Single and double leg takedowns use standard inputs from clinch positions: L2 square and X for single leg, L2 triangle and circle for double leg. Holding the takedown buttons executes power variants that slam the opponent, often resulting in superior ground positioning. Different clinch positions produce varying ground start positions from identical takedown inputs.
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