Search: “counter attack takedown defence”
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The Counter-Attack Takedown Defence family covers defensive techniques that defend against takedowns by attacking the opponent during their takedown attempt, using the takedown entry's vulnerabilities...
The Takedown Defence group encompasses all defensive techniques used to prevent an opponent from bringing the fight to the ground through takedown attempts. [1] Takedown defence is one of the most cri...
The Knee-Strike Counter subfamily covers the defensive technique of delivering a knee strike to an opponent who is level-changing for a takedown, using the downward trajectory of the attacker's head t...
The Guillotine Counter subfamily covers the defensive technique of applying a guillotine choke as a counter to the opponent's takedown attempt, using the attacker's forward head position during the sh...
The Standard Guillotine Counter wraps the arm around the shooting opponent's neck as they level-change for a takedown, secures the choking grip (arm-in or no-arm), and applies the choke either standin...
The Overhook Counter subfamily covers the use of the overhook (whizzer) to counter takedown attempts by hooking over the opponent's attacking arm and driving the hip forward, stopping the forward mome...
The Standard Knee Counter times a sharp knee strike upward to meet the shooting opponent's head as it drops during the takedown entry. [1] The defender reads the takedown initiation, steps one foot ba...
The Standard Overhook Counter hooks the arm over the opponent's attacking arm at shoulder depth, drives the hip forward on the overhook side, and uses the combined arm-and-hip pressure to redirect the...
The Defence class encompasses all techniques designed to prevent, neutralise, or mitigate an opponent's offensive actions across all ranges and phases of combat. [1] Defence is the complementary pilla...
The Kick Catch Parry subfamily covers defensive techniques where the fighter catches an incoming kick by grabbing the kicking leg, simultaneously defending against the strike and trapping the opponent...
The Limp Arm Finish completes the single leg by deliberately releasing one arm from the leg grip and using it to create an angle change or secondary attack while maintaining control with the remaining...
The Whizzer subfamily covers the active overhook variant where the attacker combines the arm wrap with aggressive hip pressure, driving the hip into the opponent's body on the overhook side to create ...
The Standard Quarter Sprawl kicks the attacked leg back and away from the opponent's grip while the opposite leg maintains its position for base. [1] The defender simultaneously drives the hip of the ...