Introduction to Disengage and Withdraw Mechanics
The video clarifies two frequently confused concepts in tabletop wargaming: disengaging and withdrawing. While often conflated, these are independent mechanics that govern how units exit close combat. Understanding their differences is essential for proper tactical play.
Definition of Withdraw
Withdraw is an optional rule that allows a unit to move one inch away from engagement before issuing any other movement order. This mechanic provides a free inch of movement to break contact with an enemy unit at the start of the unit's activation.
Definition of Disengage
Disengage refers to any movement order that removes a unit from base contact with an engaged enemy. Withdraw is a subset of disengaging—a specialized way to break contact—but disengaging can occur through other means without relying on the withdraw rule.
Disengaging Through Counter-Charge
A unit can become disengaged by declaring a charge against a different enemy unit, even if it remains in near proximity to its original opponent. This action breaks engagement with the original unit while establishing new engagement with the charged target.
Disengaging Through Backward Movement
A unit can disengage by moving backward away from all engaged enemies by at least one inch. If the optional withdraw rule is in play, the unit gains an additional free inch before executing the backward movement order.
Withdraw's Strategic Application
The withdraw rule allows units to gain sight lines on previously obscured targets before declaring charges. This one-inch repositioning can create tactical opportunities by shifting a unit's arc of fire and enabling charges that would otherwise be impossible.
Disengaging While Charging as a Square Unit
Square-based units with flexible positioning can disengage from engagement by pivoting to charge a different target. A square unit engaged with one enemy can pivot 90 degrees and charge a different unit, becoming disengaged from the first upon declaring the new charge.
Disengage Movement Restrictions
When disengaging without declaring a charge, a unit must end its movement at least one inch away from all enemy units. However, units declaring a charge are exempt from this restriction and may move into contact with their intended target.
Counter Charge Tactica: Withdraw vs Disengage
Key Takeaways
- •Introduction to Disengage and Withdraw Mechanics
- •Definition of Withdraw
- •Definition of Disengage
- •Disengaging Through Counter-Charge
In this video Jeremy and Matt discuss the difference between withdrawing and disengage. Yes they are different!
Frequently Asked Questions
What does this video teach about counter-disengage?
This video covers introduction to disengage and withdraw mechanics, definition of withdraw, definition of disengage. It provides detailed instruction from Counter Charge Podcast.
How long does it take to learn counter-disengage?
The basic mechanics can be understood in a single session, but developing reliable execution requires consistent drilling over weeks of practice. This 8-part breakdown helps structure your training by isolating each phase of the technique.
What are the key details for finishing counter-disengage?
Square-based units with flexible positioning can disengage from engagement by pivoting to charge a different target. A square unit engaged with one enemy can pivot 90 degrees and charge a different unit, becoming disengaged from the first upon declaring the new charge.
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