HOW TO DO THE SUPERMAN PUNCH WITH SAM
A tutorial on how to perform the standard Superman Punch, broken down into three easy stages
スタンダードスーパーマンパンチ(Sutandādo Sūpāman Panchi)
TransliterationTranslation: standard superman punch
The standard Superman punch is the basic execution of the flying cross, where the fighter lifts the rear leg as if initiating a kick, then snaps the leg back while simultaneously throwing the rear hand forward. [1] The technique was popularised in MMA during the 2000s, with Georges St-Pierre becoming its most famous practitioner. [2] St-Pierre's Superman punch knockdowns of Matt Hughes (UFC 65, 2006) and Josh Koscheck (UFC 74, 2007) demonstrated the technique's effectiveness at the highest level and inspired its widespread adoption. [2] The standard form emphasises the kick fake as the key to the technique's success — without a convincing feint, the punch becomes a predictable jumping cross. [1]
Standard superman punch. [1]
From karate/MMA. [1]
Used in MMA. [1]
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Risk of injury to the person this technique is applied to
Flying overhand; deceptive entry with full body weight
Skill level needed to execute this technique reliably
Whether this technique is allowed under major competition rule sets
Muay Thai: The Art of Fighting (Yod Ruerngsa, Khun Kao Charuad & James Cartmell, 2002)
Alias sources — [1] Muay Thai Unleashed (Delp, 2006) [2] UFC Broadcast Terminology (2000s) [3] Muay Thai: A Living Legacy (Vail, 2014)
History sources — [1] The Art of Striking (Blauer, 2004) [2] Ultimate MMA Conditioning (Jamieson, 2009)
Standard katakana transliteration of Western martial arts terminology (外来語) — used in Japanese MMA, boxing, and BJJ communities
Alias sources — [1] Muay Thai Unleashed (Delp, 2006) [2] UFC Broadcast Terminology (2000s) [3] Muay Thai: A Living Legacy (Vail, 2014)
History sources — [1] The Art of Striking (Blauer, 2004) [2] Ultimate MMA Conditioning (Jamieson, 2009)
hand speed, hip rotation, wrist alignment on impact
proportional reach, strong wrists, fast-twitch shoulder muscles
deltoids, pectorals, triceps, core rotators, forearms
The Superman Punch is a cross—a simple straight punch. It's not a Superman hook or Superman uppercut, despite what some people assume.
You should prioritize distance over height. Sam notes: "You're not jumping up into the sky, you're actually jumping forward, it's a forward going technique. So trade height for the distance."
The first stage is to bring your rear leg's knee forward without extending it as a kick—just drive the knee forward to generate the jumping motion.
Yes, the Superman Punch adds flair and will get attention if you land it in sparring or competition, though practical execution is more important than flashiness in serious fighting.
The classic superman punch involving a rear knee feint, a hop or leap forward, and a simultaneous rear-hand straight punch delivered while the body is in the air.
The standard Superman punch is the basic execution of the flying cross, where the fighter lifts the rear leg as if initiating a kick, then snaps the leg back while simultaneously throwing the rear hand forward. The technique was popularised in MMA during the 2000s, with Georges St-Pierre becoming its most famous practitioner.
Unified MMA: legal — Legal striking technique; WBC/Boxing: legal — Legal — punches are the core technique of boxing; WKF: legal — Legal, jodan/chudan punch scores 1 point (yuko) — controlled contact required; Kyokushin: restricted — Body punches legal at full power, head punches banned; WT: restricted — Punches to trunk only (1 point), punches to head banned; ITF: legal — Legal — hand techniques to head and body both permitted; WAKO: legal — Legal in Full Contact and Low Kick formats; K: legal — 1/GLORY — Legal — full power punches to head and body; IFMA: legal — Legal
Danger rating 6/10. High — flying overhand; deceptive entry with full body weight
The standard setup chain: Assume Fighting Stance → Generate Power → Execute Strike → Recover to Guard.
Standard counters include: Slip — move the head off the centre line to evade the punch / Parry — deflect the incoming punch with a quick hand redirection / Counter Cross — time a straight punch over the incoming attack.
Common variants: Straight knee (driving the knee straight upward into the body or head); Curved knee (round knee) (swinging the knee from the side in a circular path); Flying knee (leaping forward and driving the knee at the apex of the jump); Clinch knee (pulling the opponent into the knee from Muay Thai plum po…).
Used in MMA.
Top errors to watch for: Jumping straight up and losing all forward momentum — the punch becomes a floating, powerless jab in the air / Dropping the lead hand to use it for balance during the leap — the chin is completely exposed / Not snapping the rear leg backward, so there is no feint element and the opponent sees only a jumping punch / Landing flat-footed or on the heels, which sends a shockwave through the knees and prevents immediate follow-up.
The Standard Superman Punch is also known as Sutandādo Sūpāman Panchi, Flying Punch, Jumping Cross, Superman.